Here are some highlights from a interactive architectural visualization project that I made for a client. I was the only artist on the project and responsible for all the modelling (based off CAD architectural original), texturing, shading, lighting, Unity scene creation, optimization and asset pipeline. Also I coded some systems which control the lights and animate glow effects based on the time of day. Some Unity Asset Store components used are uSky, Camera Path Animator, and SpeedTree.
More information on my website: http://polycreator.com#charisma